Eternal Champions - Challenge From The Dark Side |
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"As one of the greatest fighters in history the Dark Champion has challenged you to the most gruesome contest of all time. 13 champions and 11 hidden characters clash heads in this tournament from hell, featuring vicious Overkills and brutally graphic 3D Cinekills. This is not a game for the faint-hearted!" |
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The spine card image for Eternal Champions - Challenge From The Dark Side was kindly supplied by Damian Maidment | ||
Everyone knows that
Night Trap
featured FMV of young ladies in their night clothes and got a 15
certificate for its trouble. This is a 2D sprite-based fighter
and it carries the same rating - and not just because of the
unfeasibly large breasts of every female combatant. After a
(very) long intro sequence 13 fighters from the cast of 24 are
available to enter the tournament at 3 levels of difficulty.
Fights can be finished in a variety of gory and hard to activate
ways - overkills and sudden deaths which make use of the
environment, Mortal Kombat-style vendettas and rendered Cinekills
which send the loser back to face their original fate. Whilst
these fatalities require your opponent to be stunned and on the
verge of losing, they provide an extra edge to the game. The
sprites are large and well animated and this is the only 16-bit Sega
game known to break the 64 colour barrier (though only on certain
occasions). The sound is generally very good,
although some of the spot effects are a little rough. 6-button
control is available and necessary thanks to the now standard three
levels of punch and kick, and the encyclopaedia-sized manual lists
most of the available moves to give you a running start. Make
no mistake about it though, this game is HARD. I don't
proclaim to be the greatest gamer on the earth but I can finish
Street Fighter II at arcade level and hold my own in
Mortal Kombat, yet
this game trounces me every single time - be prepared to invest a
lot of time and energy into mastering this one. With so many
extras and enhancements if you own the hardware bypass the cart version
and grab this one instead - one of the few must-haves for the Mega-CD. Although you can't directly save your game to the Mega-CD's RAM, once any of the 9 secret characters are unlocked a save file is created so you don't have to activate them again every time you play. |